Main Page Sitemap

Most popular

The first major enforcement action under the amended Lacey Act occurred in 2012 against Gibson Guitar.Economic operators are required to assess risk and employ adequate and proportionate measures and systems to minimize risk of sourcing illegal timber.United States National Wood Flooring Association (nwfa) represents all segments of the hardwood flooring..
Read more
Try to, reset the Source SDK Game Configuration.ToolsAppId 211 / Tools will load this (ie: source SDK caches) to get things like introduction to continuum mechanics michael lai pdf materialsdebug, materialseditor, etc.The code that loads this file automatically does a few things here: / /.For each "Game" search path, it..
Read more

Razer hydra unity plugin

razer hydra unity plugin

Is anyone reading this forum?
Have any tips on Hydra input for Unity?
If I remove the bundle the hands demo scene will run but won't work without the bundle (of course).I'm running Unity Pro.1.2 in OS.7.5 -Caleb Give this one a try: (Removed, no longer current.Create a script called HydraLook which will map the Hydras right joystick to looking around the environment.Reply With", 09:45 PM #9 That one also crashes.Please give it a try and let us know what you think!Would it crash if I didn't install the SDK properly?I'm starting to suspect this is an incompatibility with the Mono platform.Using UnityEngine; using llections; / PlayerLook rotates the transform based on the input device's delta.Future Integrate alternative and supporting codec window media player devices.e.
Is this the same for you or am I doing something wrong?
Reply With", 10:37 AM #6.I've just finished porting the DLL for this asset bundle to the Mac.Code: using UnityEngine; using llections; using teropServices; using System.(3) protected void UpdateActionInput( ntroller controller) Vector3 currentPosition new Vector3 Quaternion currentRotation new Quaternion Velocity if (isHoldingObject!igger) Throw isHoldingObject false; if (Hand SixenseHands.Position; handVelocity gnitude(handVector / Throw the held object once player lets go based on hand velocity protected void Throw if (closestObject.Also I changed some of the variable types in the struct to give a -1 to 1 range for the joysticks and a 0 to 1 range for the trigger.