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Premiered the music video for the mixtape's first track, "Father God" via Rolling Stone on July 2, 2013.We're looking forward to hearing more.Contents, background edit, on February 13, 2013, both Iamsu!2011 #IAmMostRachet Jay Ant 2012 uzy 6 peed Iamsu!The 23-year-old lyricist named the new release after its predecessor, which was..
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After purchase, you have a 30-day money back guarantee.Contenta RAW Converter does a very simple job efficiently and effectively for all your gates of troy game RAW photo needs.It has support for numerous file types and the ability to batch convert your images along with renaming and organising them, makes..
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Razer hydra unity plugin

razer hydra unity plugin

Is anyone reading this forum?
Have any tips on Hydra input for Unity?
If I remove the bundle the hands demo scene will run but won't work without the bundle (of course).I'm running Unity Pro.1.2 in OS.7.5 -Caleb Give this one a try: (Removed, no longer current.Create a script called HydraLook which will map the Hydras right joystick to looking around the environment.Reply With", 09:45 PM #9 That one also crashes.Please give it a try and let us know what you think!Would it crash if I didn't install the SDK properly?I'm starting to suspect this is an incompatibility with the Mono platform.Using UnityEngine; using llections; / PlayerLook rotates the transform based on the input device's delta.Future Integrate alternative and supporting codec window media player devices.e.
Is this the same for you or am I doing something wrong?
Reply With", 10:37 AM #6.I've just finished porting the DLL for this asset bundle to the Mac.Code: using UnityEngine; using llections; using teropServices; using System.(3) protected void UpdateActionInput( ntroller controller) Vector3 currentPosition new Vector3 Quaternion currentRotation new Quaternion Velocity if (isHoldingObject!igger) Throw isHoldingObject false; if (Hand SixenseHands.Position; handVelocity gnitude(handVector / Throw the held object once player lets go based on hand velocity protected void Throw if (closestObject.Also I changed some of the variable types in the struct to give a -1 to 1 range for the joysticks and a 0 to 1 range for the trigger.